Dragon Heartstones – If you cut out a dragon’s heart and leave it in the sun for 7 days (or just let it dry out for a week)… Dragon heartstones contain a part of the dragon from which it came. Thus, good heartstones lean good, and evil ones have a corrupting influence over time. While in contact with the skin of its bearer, it will provide elemental protection of the immunity type the dragon had. It can be carved up into smaller pieces and used in magic items for a similar (although dimished) effect. A heartstone does not detect as magic, but glows with an inner fire.

Red – Ruby Gold – Yellow Diamond Amethyst – Amethyst
Blue – Lapis Lazuli Silver – White Diamond Sapphire – Sapphire
Green – Malachite Copper – Turquoise Emerald – Emerald
Black – Black pearl Bronze – Amber Topaz – Topaz
White – White pearl Brass – Citrine Crystal – Quartz

Elemental Essences – occasionally, when planar gates or other contact happen between the elemental planes and this plane, it causes sort of leaks or tears between the two. These generally close themselves up fairly quickly, but there’s usually some seepage first. When elemental essence seeps into this plane, the plane doesn’t like it, so it forms a sort of ecto-bubble around it, like a pearl, to keep it contained. The little ecto-bubbles of elemental energy can be used to fuel elemental-using magical items. They come in a variety of sizes, depending how big the tear was and how long the seepage continued. If the ecto-bubble is pierced, the elemental force is released.

Drow Ale – It’s blue. Made from a kind of violet fungus.

The Giant Wars – 300 years ago. Made Gorbel a hero.

The Ghost of Gorbel – Gorbel was a L16 Paladin when he died; his ghost appeared as such.

Gorbel’s Sword – A Holy Avenger, of course.

Mace of the Sun – A holy mace +1, with continual light. The head resembles a blazing sun.

Horn of the Mariachi – When used by a proficient bard, can produce several magical effects.

Pelor’s Mantle – Has good-aligned healing properties.

Amulets of Good/Evil – Have been merged. It now has a true neutral aura. (Grants +10 to diplomacy; calm animals 1/day; calm emotions 1/day; detect alignment 3/day)

Bone Dice – Do effects depending what you roll. Limited uses per day.

Vale of Arthur – An unpopulated valley on the south end of Lake Llestral. It holds an ancient cairn in a stone circle. Local legend says an ancient king is buried there.

The Dragon’s Gate – A structure which allows passage to the monastery run by the Dragon Council. The gate requires five keys to open.

The Sword of Lin – The Sword of Lin is a +3 Keen Vorpal Adamantite Katana. If those were its only qualities, it would be worth roughly 165,000 gold pieces. However, the sword is also intelligent; it has 17 Int, 17 Wis, and 10 Cha, is capable of speech and telepathy, and has 120 foot darkvision and hearing; it is Lawful Neutral. It can use detect magic at will, has 10 ranks in Spot, and can use cure moderate wounds (2d8+3) on its wielder 3/day. In addition it can use Haste on its owner 3/day. Overall it is worth roughly 205,100 gold, though collectors may pay much more, given its historical significance.

The Legend of Lin – Lin was a hero of the Old Empire. Although he was best known as a samurai, he did not begin his career as one. His goal in his youth was to become the best swordsman who ever lived, and he spent many years as a fighter. In the Old Empire, the use of the katana was not limited to samurai until after Lin became one, and the limitation was imposed as a means of protection against the lower classes following in Lin’s footsteps. Most people don’t remember anymore what Lin did to become famous, or who he worked for, or even if he was real or just myth, but that he was a samurai with an amazingly magical sword. The sword was made for Lin, who named it Rel, and it has not spoken since he died.

Comments are closed.