Wood Dragons (Subtype – Water; Alignment – usually Neutral)
Wood dragons can be found within the depths of any forest large enough to support them. Unlike most dragons, they do not have traditional underground lairs, but instead are likely to have a favorite glade for sleeping (and burying their hoard). Their underlying scales are generally a mix of greens and browns, and their wings are covered with vegetation-like outgrowths; their limbs are gnarled and knotted; they tend to sleep in positions that leave them looking like an enormous tree. There are regional variations to their vegetative camouflage (oak, ash, and cedar being the most common subtypes).
Wood dragons tend to be druidic in outlook and practice; of all the elemental dragons, only their magical nature is outright druidic in its basis. They are fiercely protective of their chosen forests and its inhabitants; Elves who reside in their territories usually go out of their way to cultivate their favor. Druidic organizations often collaborate with them when their presence is known.
Wood dragons are great collectors; magical items, pretty rocks, and miscellaneous lost objects that they find on their wanderings through the woods tend to end up all buried together in their glade. Searching through a wood dragon’s hoard is almost like going through a midden – many valuable items are found in it, but also a great deal of broken crockery and lost horseshoes.
Wood dragons do not shy from combat, though they rarely attack people who are not harming their forests. If a wood dragon comes across active destruction of the forest, it is likely to use purely physical attacks and breath weapon in its anger; if attacked unprovoked, however, the dragon more rationally uses its druidic magic and spell-like abilities to give it an upper hand.
- Immune to Acid; Immune to Electricity
- Waterbreathing (Ex)
- Breath Weapon: a line of splinters (about the size of toothpicks)
- Leech (Su): Wood dragons can take sustenance from the ground like a tree, using its claws as its “roots.” A dragon can regenerate one hit point per hit dice per hour that it remains motionless with its claws embedded in soil.
- Leech life (Su): The absorbant quality of a wood dragons’ claws allow it to regain hit points when it strikes a living creature with its claws. On any claw attack which deals damage, a wood dragon regains
1d62 hit points per age category and deals 1d4 points of temporary constitution damage to its target (save DC 10+1/2 HD).
- Alternate Form (Su): The dragon can assume any animal form of Large size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal. The dragon can remain in its animal form until it chooses to assume a new one or return to its natural form.
- Other spell-like abilities: At will – speak with animals (wyrmling); 3/day – entangle, speak with plants (juvenile); 3/day – plant growth, animal growth (adult); 1/day – awaken (old); 1/day – animate plants (ancient); 1/day – control plants (great wyrm).